New updates are being added at the bottom of this story…….

Original story (published on August 04, 2022) follows:

MultiVersus has impressed so far in its beta stage. It is based on a gameplay system similar to that of the Nintendo Smash Bros saga but characters such as Shaggy, Taz and Batman make it really unique.

However, the game has had its fair share of high-profile bugs and issues already such as Finn Hitboxes being bugged and Batman grappling hook broken for many players.

MultiVersus Jake & Velma combo overpowered

Now, MultiVersus players are saying that the Jake and Velma combo is unbeatable or extremely overpowered (1,2,3,4,5).

This meta works like this, first Jake turns into a house or boat, and then Velma rushes to provide cooldown reduction before launching consecutive projectiles bouncing off Jake and zooming towards enemies.

Because of the house mechanics, even if players try to hit back they either get projectiles thrown back at them or bounce off the house as Velma would be inside of Jake, which amplifies all of her projectile attacks.

This combo is extremely toxic and the players doing this know that they’re exploiting the meta.

In a game where you cannot block your opponent’s attacks, overpowered mechanics like this become really frustrating.

Issue acknowledged

Fortunately, Tony Huynh, the MultiVersus director, has confirmed a nerf is coming to Jake and Velma after the EVO update.

We hope Warner Bros. soon patches this overpowered meta. When they do, we will be updating this space to reflect the same so stay tuned.

Update 1 (August 05)

09:38 am (IST): MultiVersus game director has confirmed that they have released an online only fix for Jake ally projectile reflect not triggering ally cooldowns.

This appears to be directly linked to Jake and Velma combo being overpowered.

Note: We have more such stories in our dedicated gaming section, so make sure to follow them as well.

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